The Realm of Sociality: Notes on the Design of Social Software

In short, it's a model to support social software design. The design of social software "is a multidimensional problem that streches beyond connecting people and information." They "hypothesis that, in order to create social software, a designer has to address in one way or the other all issues of enabling practice, mimicking reality, building identity and actualzing self." Using a "soft systems methodology approach" the ended up with "A Conceptual Model for Social Software" (refer to Figure). This then resulted in "A Design Framework for Social Software". Again, I'm not a social software designer. But what struck me when I read this paper is that this can also be used to judge social software and analyze if the new application is any good. I'm not saying that all domains must be incorporated in social software (- which is possible future research, according to the conclusions of this paper). But the domains can be used to structurally evaluate the components of a new social software tool.